Exceptions Without Errors in C++

When C++ programmers get together for a virtual beer in the cyberspace bar after work, talk often turns to whether exceptions should be us...


When C++ programmers get together for a virtual beer in the cyberspace bar after work, talk often turns to whether exceptions should be used for routine conditions. Some maintain that by their nature, exceptions should be reserved for those predictable but exceptional circumstances (hence the name!) that a programmer must anticipate, but that are not part of the routine processing of the code.

Others point out that exceptions offer a powerful and clean way to return through many layers of function calls without danger of memory leaks. A frequent example is this: The user requests an action in a GUI environment. The part of the code that catches the request must call a member function on a dialog manager, which in turn calls code that processes the request, which calls code that decides which dialog box to use, which in turn calls code to put up the dialog box, which finally calls code that processes the user's input. If the user presses Cancel, the code must return to the very first calling method, where the original request was handled.

One approach to this problem is to put a try block around the original call and catch CancelDialog as an exception, which can be raised by the handler for the Cancel button. This is safe and effective, but pressing Cancel is a routine circumstance, not an exceptional one.

This frequently becomes something of a religious argument, but there is a reasonable way to decide the question: Does use of exceptions in this way make the code easier or harder to understand? Are there fewer risks of errors and memory leaks, or more? Will it be harder or easier to maintain this code? These decisions, like so many others, will require an analysis of the trade-offs; there is no single, obvious right answer. 

 Bugs and Debugging

Nearly all modern development environments include one or more high-powered debuggers. The essential idea of using a debugger is this: You run the debugger, which loads your source code, and then you run your program from within the debugger. This allows you to see each instruction in your program as it executes, and to examine your variables as they change during the life of your program.

All compilers will let you compile with or without symbols. Compiling with symbols tells the compiler to create the necessary mapping between your source code and the generated program; the debugger uses this to point to the line of source code that corresponds to the next action in the program.
Full-screen symbolic debuggers make this chore a delight. When you load your debugger, it will read through all your source code and show the code in a window. You can step over function calls or direct the debugger to step into the function, line by line.

With most debuggers, you can switch between the source code and the output to see the results of each executed statement. More powerfully, you can examine the current state of each variable, look at complex data structures, examine the value of member data within classes, and look at the actual values in memory of various pointers and other memory locations. You can execute several types of control within a debugger that include setting breakpoints, setting watch points, examining memory, and looking at the assembler code.

Breakpoints

Breakpoints are instructions to the debugger that when a particular line of code is ready to be executed, the program should stop. This allows you to run your program unimpeded until the line in question is reached. Breakpoints help you analyze the current condition of variables just before and after a critical line of code.

Watch Points

It is possible to tell the debugger to show you the value of a particular variable or to break when a particular variable is read or written to. Watch points allow you to set these conditions, and at times even to modify the value of a variable while the program is running.

Examining Memory

At times it is important to see the actual values held in memory. Modern debuggers can show values in the form of the actual variable; that is, strings can be shown as characters, longs as numbers rather than as four bytes, and so forth. Sophisticated C++ debuggers can even show complete classes, providing the current value of all the member variables, including the this pointer.

Assembler

Although reading through the source can be all that is required to find a bug, when all else fails it is possible to instruct the debugger to show you the actual assembly code generated for each line of your source code. You can examine the memory registers and flags, and generally delve as deep into the inner workings of your program as required.

Learn to use your debugger. It can be the most powerful weapon in your holy war against bugs. Runtime bugs are the hardest to find and squash, and a powerful debugger can make it possible, if not easy, to find nearly all of them.
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Exceptions Without Errors in C++
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